What would you say would be a better route if I want to get into a production role? I could take a computer game design/programming class that will mostly focus on the implementation process or take classes that revolve around operations management and business classes.
From what I’ve seen all of those skills are useful to a producer, though I think you would have easier time getting a job in todays industry with programming training than with business training.
Producers have to form a clear vision of the excellent, profitable game they want to build and then they have to have the leadership and technical skills to coach a diverse team of people (including their supervisors) to build the game and make the needed tradeoffs and improvements along the way. I have yet to meet two producers with the same backgrounds…there are a lot of paths to becoming a producer, though its not a fit for the interests and abilities of everyone. But that is a different discussion.
Updated on October 11th, 2013
Removed the link to Koz’s email, I figure he doesn’t want to keep hearing from people through this page nor be exposed to more spam.